The Carbon Roller Deco is still the same old Carbon Roller you know and love. It’s got the ability to splat enemies at lightning speed before they even know what’s hit them… but without the burst bombs and Inkzooka. Instead you’re picking up the seeker as a sub and a seeker bomb rush as your special. But is it an improvement or a downgrade?
Firstly, things can get pretty hairy when you’re relying on seekers and using a roller. Given such a short splash range with the Carbon Roller Deco, it’s tempting to stick around when you may have otherwise run, instead opting to bridge the gap by firing a seeker at your foe. But betting with your life that said seeker will ever reach it’s target (or even bother to lock-on for that matter) is not a particularly wise move.
Call it lag or poor aim, but sometimes a seeker will just straight-up glide right past your enemy (even when it seems like it’s locked on) only to explode on an innocent wall 30 feet away…
I’ve never had a good relationship with console FPS games in the past. Popular ‘brofests’ such as Halo and Call of Duty never did a whole lot for me… especially when considering how clunky aiming is with analogue sticks when compared to a good ol’ mouse and keyboard. But I hoped Splatoon would change all this.
Being the first original Nintendo franchise in a decade and a half (no, really), I received my copy of Splatoon and all three Amiibos with high hopes. Could Nintendo do the same for shoot ’em ups as they did for the racing genre with Mario Kart? Here’s the low-down:
The gyroscopic controls are a Godsend for console shooters… just be prepared to feel like you’re using a dinner plate to control your own head movements until it becomes second nature.
Online games are quick with little downtime. I’ve got a lot of experience playing CounterStrike 1.5 back in the day, and probably spent at least 40% of my time dead and waiting to respawn in the next round. In Splatoon, you’ll respawn in about 3 seconds flat and can even jump to
In my past experience, pre-ordering is a good way to guarantee you’ll get an item; sometimes even before the launch date if you’re lucky. It ensures that you’ll never miss out and won’t have to get up at the crack of dawn on release day to go and queue up for x item.
However, for the first time ever, that wasn’t the case. Having pre-ordered the game with Squid Amiibo from UK retailer GAME several months in advance, a few days before Splatoon‘s release I received this e-mail:
We regret to inform you that the lorry transporting the Splatoon stock from Nintendo’s European warehouse to GAME UK has been stolen. Included in this delivery was our allocation of the Splatoon + Squid Inkling amiibo. As a result, we are unable to honour your original pre-order due for delivery on the 29th May 2015.
Due to these extraordinary circumstances, we will unfortunately not be getting replacements for these missing items. We have no option but to substitute the Splatoon + Squid Inkling in your order with the standard version of the game. You will still receive your